Did any/all of you had prior knowledge and/or experience that essentially became the basis of the particles in the game? or was it one of those things where you genuinely had an interest on the subject and everything just went on from there?
As mentioned before, I had the prior experience here. there is still quite a few things that needed to be researched for the game, but a large chunk of it is from the course I studied.
How difficult was it to develop the mechanics of the game? Was everything going according to plan? Were there any roadblocks?
Many of the mechanics of the game were surprisingly easy to create, though it was somewhat more difficult to hone them to be as satisfying as possible to play. The hardest thing was to figure out what a level is: how long they’d be, if they’d all have the same length, and so on.
What do you guys do for your free time?
Saul (my co-founder) is currently raising a 6-month old daughter and playing a lot of Card Hunter, and occasionally runs D&D games when he finds the time. I am developing a board game about time travel and learning to tango.
Any plans for future projects yet that is okay to talk about?
I think we can say that our next game is going to be an ecological tower defence game. Were prototyping right now, so a lot of the details are still being worked out.
Any advice for those starting out who are also inspired by their interest?
do not be afraid to let go of an idea: if it is good, itll come back. Also, if you are making a game about something you love, you have got to spend some time to figure out why that thing is amazing, and how you can expose that to your players.