Some levels of the game, as I have mentioned, looked like a war is about to happen between the particles. These levels are actually one of my favorites because I can grab a couple of particles and use them as shield against the evil anti dark quarks legions!
I felt bad but it must be done.
I feel as if the progress of the game’s difficulty was done pretty smoothly. I have played puzzle games where it was too easy in the beginning, then next thing I knew, I got thrown into a clusterfudge stick and I end up wanting to slap anyone who bothers me as I try to finish the puzzle and fail miserably due to the ninja difficulty. I think everyone one of us has come across such games.
Sense of Achievement and Challenge
I was glued to the game without wanting to skip levels
I like the sense of achievement and rush that I would get whenever I completed a hard level or when I am speeding through the screen and evading those antimatter thugs like the ninja that I am. The challenges that I have to go through every level really kept me playing. there is just so many things to take into consideration in terms of particle effects as well as fulfilling the levels requirements. Nothing was monotonous for me. It is hard for me to explain but I will try my best. For me, although many of the puzzles I have played got difficult as I progressed through the levels, they still had the same basic foundation and concept in terms of solving them. In this game, many of the levels had to be solved differently from each other and you have to be fully aware of everything going on around you. It is personally refreshing although sometimes it makes me want to reach through the screen and squish those anti-dark quarks to smithereens.
Pfff this is nothing! <met her doom in 15 seconds
PS: I ended up feeling a bond with my quark. Especially when I have to grab other particles. They are now my little friends and I will name them squishy, for they are my squishies and I am theirs.